Rain at Noon is a paper book and an application for children.
Joe is a little goldfish who dreams of becoming a shark, the greatest hero of all the oceans. But then a violent storm breaks out and carries away his fake fin...
The story of Joe is told in a book and an application.
They are two sides of the same adventure told with the specific qualities of paper and digital media.
His cut-out book will delight both adults and children alike. Through the pages, Joe will learn how to become a real hero by accepting who he really is. Each fake fin he finds is a new character in the story that will help him grow. The illustrations explore forms and colors and different elements appear according to different weather conditions.
In the book, the reader will also find detachable paper forms to interact with the screen. The screen is used as the surface of the water from where the fake fins protrude.
Through an interactive ocean, animations and games,
the story of Joe in his ocean becomes interactive. becomes interactive. All the fish that populate the ocean can be collected and the player has to help Joe find its lost fin through four games. For more and more adventures, the application evolves according to the weather near you and the time of day, through its many adventures.
During the adventures, the player will have to go through many actions such as to get out of the coral reef, to release the yellow fish, to move an octopus and and to jump from a train. At the end of each game, the player wins a new power that permits him to change the weather in the ocean.
Five powers are available : sun, rain, snow, night and storm. A map helps the player to see his/her location and his/her advancement in the game. Finally, when the user finishes the four games, a whale meets Joe and delivers to him the precious fin.
The Rain At Noon app is available for iPhone, iPad and Android devices. The experience is optimized for tablets.
The book and the application can be used separately.
The book is sold at 14€90 and the application at 2€29.
Rain at Noon
story
Julie Stephen Chheng
concept and direction,
Julie Stephen Chheng
animation and design
of fish characters
Thomas Pons
animation
Julien Chheng
& Ulysse Malassagne
technical director
Julien Hognon
development
Julien Hognon
& Tristan Genevet
game design
Étienne Mineur, Julien Hognon & Tristan Genevet
interface design
Geoffrey Dorne
sound design
Sacha Gattino
project manager
Thibault Jorge
development
Volumique
co-production
Volumique | Ex Nihilo